I’m a French developer in love with creating video games since I’m 10 years old.
I went to an informatics engineering school and a school specialized in video game creation.
Nowadays I’m specialized on the Unity game engine.
My current occupation is to build tools for it’s asset store.
And: Git, Agile workflow, Angular JS, SQL (mySQL and SQL Server), DevOps, Documentation, Cloud computing, UML …
Unity areas of expertises
- Editor customization / tool
- Physic system
- Production workflow
I enjoy learning and polishing my skills and therefore love the idea of working on new concepts I am not familiar with already.
This website is both a showcase for the assets I’m creating and a blog where I post articles about programming in C# for Unity.
You can navigate around to see what I’ve done so far !
What I’m currently doing
Software Developer .NET formation
Full stack developer formation.
C#, .NET, SQL Server, Microsoft Azure, agile scrum, UML, XML, Web, Angular, REST, etc.
The Perfect Controller 2D
A physic based (optionnaly tight) 2D controller for Unity based on a state system with an enormous amount of customization.
The idea is to have very few components, each with a tons of features that allow for pretty much any 2D character capabilities.
For example the Mover component is enough to create simple movement, ladder climbing, a jetpack, wall climbing, flying, running, sticking to platform… And also less common features like hanging from the ceiling, sliding, increasing friction etc.
And all of this without having to write a single line of code.
I’ve spent a few months developing this asset already. It will be released around August.
George Méliès is a generic video game creation school, where I’ve learned about 2D and 3D arts, game design and video game production.
We realized multiples projects including two larger one that you can see the (French) trailer of here:
EPITECH is an informatics engineering school where I’ve learned about programming languages, mostly C and C++.
I’ve also learned about using Unix, MYSQL, HTML/CSS and more.
I’ve developed multiple video games projects: a wolf3D engine in C, a 3D ray tracing graphic engine in C from scratch, a 2D online SHMUP game in C++, a 3D bomberman using low level libraries in C++ and a lot of other projects related to informatics or mathematics.
When I’m not developing, I obviously like playing video games. Multiplayer ones with my closest friends and AAA or independent masterpieces by myself.
I like science, I enjoy watching video about mathematics or physics in my spare time.
I’m also passionate about music. I’ve been playing the drums for 10 years now and I listen to a lot of it, mostly Metal, Jazz and progressive Rock.
Additionally I’m a pop culture fan, I like watching sci-fi shows and movies.
I hope this page gave you an idea of who I am, if you are interested in hiring me please feel free to contact me !